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avatar for Bryan Boreham

Bryan Boreham

Weaveworks
Distinguished Engineer
London
Bryan is Director of Engineering at Weaveworks, delivering deployment, observability and monitoring for containers and microservices.

After first getting into programming as a kid, creating a video game called "Splat", Bryan's career has ranged from charting pie sales at a bakery to real-time pricing of billion-dollar bond trades.
At Weaveworks, Bryan works on deployment and observability for containers and microservices, and is a contributor to many Cloud Native Open Source projects including Kubernetes, Weave Net and Cortex.
Outside of work he is a father, a helicopter pilot, and can cook a mean risotto primavera.

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